Rumores Buzz em The First Berserker: Khazan
Rumores Buzz em The First Berserker: Khazan
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It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Este game reinventa elementos centrais do universo de Dungeon & Fighter com uma Feição ousada e texturas realistas de modo a produzir uma experiência visual envolvente.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
24 de março de 2025 por André Custodio À medida qual a comunidade souls Teimavive Ainda mais viúva usando a carência do novos Dark Souls e usando o abandono por Bloodborne, seus olhares se voltam de modo a os títulos originais que vêm dando as caras nos últimos anos.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.
Este único detalhe aqui é qual as vezes possui um filtro exagerado demais em certas áreas, ao ponto The First Berserker: Khazan de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike